Wednesday, April 18, 2012

Getting close...

The main game scene has started working, as well as most of the gameplay. I've had trouble with figuring out how to get the game to move on after so many enemies. the main problem is the score. When an enemy dies, instead of inreasing to 2,3,4, etc; it jumps by 1,11,111,1111. I need to look into the exact script that I need for scoring.

Thursday, March 29, 2012

Tower mechanics

I changed the tower mechanics today, and I am hoping to finish it next class. I have it set up where when the mites hit a trap a counter appears, and other mite groups can move through until the trap is cleared. Clearing the trap is my current problem. I'm trying to figure out how to set two variables for the "if" scripting. I'll try to update the base to where the forest degrades when a mite group hits it.

Tuesday, March 27, 2012

New Ideas

After working on my game today, I had an idea. The current gameplay on what the character does isn't available to the average person. But now I think that once the mites stop the character has to follow the mites' path to find their source. There he will find out that the even a normal person can easily help fight against invasive species.

Wednesday, February 8, 2012

Preparing for the Presentation

I am now done with the demo and am preparing for the presentation next class. I think I'm slightly nervous about it. The main thing I'm working on is trying to avoid any "Uuhmmm..." moments.

Thursday, January 5, 2012

Semester 2

Today we started the second semester of globaloria. I didn't do much other than complete the mid-year survey. Hopefully I will get to continue working on my game.

Thursday, December 22, 2011

Tutorials

Today, I have been working on the tutorials that I had put off. I don't like the fact that that I can't just use the game file that I've been working on to fill out the tutorials' requirements. I've actually already done most of the things in the tutorials in my gamefile.

Friday, December 9, 2011